EndorsedendorsedCompleted

VR App Dev & Design for Software Dev Outsourcing Company

Services Covered:

Custom Software DevelopmentMobile Application DevelopmentUI/UX DesignSoftware QA and Testing
Project hero — replace with case study imagery
Industry
Industry

Software Development

Duration
Duration

4 months

Budget
Budget

200K - 999K

Client Size
Start Date

1 November 2022

Team Size
Team Size

6-10 Employees

Engagement Model
Engagement Model

Offshore

Project Capability Score (PCS)

gauge meter
79/100
Good

Project Capability Score (PCS) estimates how capable Eventyr is of successfully delivering a project like this, based on its past experience, track record, and ability to handle similar work. Learn more about PCS


Client

Kitrum

mapTampa, United States of America

Project Summary

Eventyr developed a proof-of-concept VR Room Decoration app for Oculus Quest 2 using the Unity engine, delivering targeted graphics and UX quality through extensive R&D. The vendor provided ongoing visual optimizations, regular demos, and effective project management, delivering the app on time and within budget while communicating via Slack, Zoom, and Google Meet.

Key Challenges

  • Create a successful PoC for a VR Room Decoration app tailored to Oculus Quest 2
  • Achieve optimal graphics quality within the limitations of the Oculus platform and Unity engine
  • Conduct continuous research and development to reach desired visual quality and enable content reuse

Project Deliverables

  • VR Room Decoration app (Proof of Concept) for Oculus Quest 2
  • Two graphics quality presets for autonomous and PC-connected modes
  • Object interaction mechanics (dragging, rotation, basic physics)
  • UI features including Settings, My Collection, volume control, vibration, and tablet interface
  • Technical art assets and scene selection for the PoC and continuous R&D

Project Solution

Eventyr created a VR Room Decoration proof-of-concept for Oculus Quest 2, conducting extensive research to optimize graphics within the constraints of the Oculus platform and Unity engine. The team implemented two graphics quality presets for standalone and PC-connected modes, interaction mechanics (drag, rotate, basic physics), free walk mode, and UI features such as Settings and My Collection. The Technical Artist guided scene and content choices for the PoC, and the engagement included continuous R&D to improve visual quality and enable content reuse within Unity.

Project Outcome

  • Ongoing improvements in graphics quality and visual fidelity
  • Improved overall app and code quality with enhanced UX
  • Regular weekly demos demonstrating progress and results
  • Delivery of the PoC on time and within scope and budget with effective project management

Platforms

  • AR/VR/XRAR/VR/XR

Tech Stack

  • UnityUnity

Client Endorsement

Overall Review Rating

5star5 out of 5 stars

Timeliness

Cost Rating

Willing to Refer

Quality of Deliverables

Eventyr successfully delivered the client's VR app, meeting the desired graphics, code, and UX quality. The team offered an efficient project management, delivering on time and within budget and leveraging Slack, Zoom, and Google Meet to communicate. Moreover, they were flexible and proactive.

Jane

Client Success Manager

Note: This endorsement is based on publicly available client feedback from external review sources.