EndorsedendorsedOngoing

Unity Shopper Simulation for Autonomous Checkout

Services Covered:

Custom Software DevelopmentGame Development
Project hero — replace with case study imagery
Industry
Industry

Software Development

Duration
Duration

55 months

Budget
Budget

50K - 199K

Client Size
Start Date

1 January 2022

Team Size
Team Size

1-5 Employees

Engagement Model
Engagement Model

Offshore

Project Capability Score (PCS)

gauge meter
77/100
Good

Project Capability Score (PCS) estimates how capable N-iX Games is of successfully delivering a project like this, based on its past experience, track record, and ability to handle similar work. Learn more about PCS


Client

Standard AI

mapSan Francisco, United States of America

Project Summary

N-iX Game & VR Studio built a Unity-based simulation tool for an autonomous checkout company to render videos of simulated shoppers for ML training and evaluation. The vendor created systems to generate randomized shopper trajectories, randomize store layouts and product placement, and produce segmentation and depth maps for rendered outputs. The team (2 developers and 1 project manager) has been making steady progress, meeting milestone estimates and tracking work in Jira.

Key Challenges

  • Build a simulation tool to render videos of simulated shoppers moving and shopping naturally
  • Generate a wide variety of random situations and scenarios for robustness
  • Produce data suitable for training and evaluating machine learning models

Project Deliverables

  • Unity-based shopper simulation platform
  • Agent trajectory generator for simulated shoppers
  • Randomized store layout, product arrangement, and texture systems
  • Segmentation maps and depth maps produced during rendering

Project Solution

The vendor implemented the project using the Unity game engine. They built a system to generate random trajectories for artificial agents so shoppers move around a virtual store and take/place items according to generated scripts. They implemented functionality to randomize store layouts, product arrangements, and textures, and they produced detailed segmentation and depth maps during rendering. The engagement included 2 developers and 1 project manager.

Project Outcome

  • The team has made steady progress toward deliverables
  • The team has been accurate with time estimates for intermediate milestones
  • The vendor is organized and tracks progress in Jira with periodic demos
  • The client is satisfied and confident the team can continue delivering features

Platforms

  • AR/VR/XRAR/VR/XR

Tech Stack

  • UnityUnity
  • JiraJira

Client Endorsement

Overall Review Rating

4.38star4 out of 5 stars

Timeliness

Cost Rating

Willing to Refer

Quality of Deliverables

Thanks to N-iX Game & VR Studio's efforts, the client has seen steady progress toward deliverables. The team has been accurate with their timelines when it comes to milestones. They are organized to track progress through Jira and accommodate the internal team's questions and concerns.

Anonymous

Machine Lrarning Lead

Note: This endorsement is based on publicly available client feedback from external review sources.

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