EndorsedendorsedCompleted

Unreal Engine Robotics Integration & Bug Fixing

Services Covered:

Custom Software Development
Project hero — replace with case study imagery
Industry
Industry

Engineering & Manufacturing

Duration
Duration

6 months

Budget
Budget

50K - 199K

Client Size
Start Date

1 March 2022

Team Size
Team Size

1-5 Employees

Engagement Model
Engagement Model

Offshore

Project Capability Score (PCS)

gauge meter
77/100
Good

Project Capability Score (PCS) estimates how capable N-iX Games is of successfully delivering a project like this, based on its past experience, track record, and ability to handle similar work. Learn more about PCS


Client

Rapyuta Robotics

mapTokyo, Japan

Project Summary

A robotics firm hired N-iX Game & VR Studio to develop multiple runtime robot types as Unreal Engine skeletal mesh components and to fix blocking bugs in their project. N-iX fixed challenging ROS-to-Unreal integration issues and built Blueprint robots for experimentation, including a working Blueprint forklift in UE5. Communication included a private Slack channel and weekly Google Meet sessions, with most work handled asynchronously across time zones.

Key Challenges

  • Build multiple types of robots in Unreal Engine as runtime skeletal mesh components
  • Fix blocking bugs and integrate ROS into Unreal Engine

Project Deliverables

  • Runtime Unreal Engine skeletal mesh components for multiple robot types
  • Blueprint (BP) robots for experimentation, including a working Blueprint forklift in UE5
  • Fixes for existing blocking bugs and ROS integration issues

Project Solution

N-iX provided two Unreal Engine developers who fixed existing blocking bugs, implemented Blueprint robots for experimentation, and developed runtime skeletal mesh components for multiple robot types. They addressed challenging ROS integration issues and used UE5 features (including ChaosWheeledVehicleComponent) to produce a working Blueprint forklift. The vendor collaborated via a private Slack channel and weekly Google Meet calls, working largely asynchronously across time zones.

Project Outcome

  • Vendor fixed super-tricky ROS-to-Unreal integration bugs and skeletal mesh issues previously thought infeasible
  • Vendor produced a working Blueprint forklift in UE5 using ChaosWheeledVehicleComponent
  • Communication was effective via a private Slack channel and weekly Google Meet, enabling collaboration across time zones

Platforms

  • DesktopDesktop

Tech Stack

  • Unreal EngineUnreal Engine

Client Endorsement

Overall Review Rating

4.5star5 out of 5 stars

Timeliness

Cost Rating

Willing to Refer

Quality of Deliverables

N-iX Game & VR Studio achieved the project's goals and did a great job fixing tricky bugs, which the client initially thought impossible. They impressed the client by being the first to make a Blueprint forklift in Unreal Engine 5. Moreover, they communicated well despite the time zone difference.

Anonymous

Lead Developer

Note: This endorsement is based on publicly available client feedback from external review sources.

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