Game Hub Web Scoring System and Unity AR Mobile Apps for Live Entertainment
Services Covered:

Arts, Entertainment & Recreation
15 months
50K - 199K
1 January 2021
6-10 Employees
Nearshore
Project Capability Score (PCS)
Project Capability Score (PCS) estimates how capable GIGA IT is of successfully delivering a project like this, based on its past experience, track record, and ability to handle similar work. Learn more about PCS
Client
Kilburn Live
Project Summary
Key Challenges
- Develop a web-based activation scoring system integrated with the FEC's RFID access-control system
- Create Unity3D AR mobile applications for iOS and Android for in-venue visitor experiences
- Assemble a near-shore development team quickly to meet tight project start and deployment timelines
- Manage late change requests while still meeting the venue opening deadline
Project Deliverables
- Web-based activation scoring system (Game Hub)
- Unity3D augmented reality mobile applications for iOS and Android
- Integration with the FEC's RFID access-control system
- CI/CD and version control setup via GitHub
Project Solution
Project Outcome
- Met timeline for the FEC opening despite late change requests
- Deployed system to production with only a few post-deployment issues and follow-up UI/UX tweaks
- Effective Scrum process (two-week sprints) with Jira and MS Teams supported timely communication and delivery
Platforms
Web
Mobile
Tech Stack
MongoDBNestJS
Vue.js
Unity
Client Endorsement
Overall Review Rating
Timeliness
Cost Rating
Willing to Refer
Quality of Deliverables
“GIGA IT delivered a functional, bug-free event system on time despite several requests for changes. They used Scrum in two-week sprints and used Jira for project management and MS Teams for communication and sharing files. Their communicative approach, flexibility, and trustworthiness were notable.”
Note: This endorsement is based on publicly available client feedback from external review sources.