EndorsedendorsedCompleted

Caries Monster Fighters Mobile App and CRM (iOS/Android, AR)

Services Covered:

AR, VR, and XR DevelopmentCustom Software DevelopmentMobile Application Development
Project hero — replace with case study imagery
Industry
Industry

Healthcare

Duration
Duration

20 months

Budget
Budget

50K - 199K

Client Size
Start Date

1 January 2020

Team Size
Team Size

11-15 Employees

Engagement Model
Engagement Model

Offshore

Project Capability Score (PCS)

gauge meter
81/100
Strong

Project Capability Score (PCS) estimates how capable Empat is of successfully delivering a project like this, based on its past experience, track record, and ability to handle similar work. Learn more about PCS


Client

Caries Monster Fighters

mapKyiv, Ukraine

Project Summary

Empat built a native iOS and Android app (Caries Monster Fighters) with AR elements and a CRM system to gamify dental visits for children. The engagement included a two-month discovery, iterative design and testing with kids, 3D asset creation, and native development using Swift and Kotlin hosted on AWS. The app increased repeat visits and achieved strong user engagement and a high market rating.

Key Challenges

  • Gamify dental visits to increase patient involvement and adapt children to dental care.
  • Build native iOS and Android applications and an accompanying CRM for project management.
  • Implement an AR card-scanning experience using a set of collectible monster cards.

Project Deliverables

  • Native iOS and Android mobile apps
  • CRM system for project management
  • Design, wireframes, and prototypes
  • 3D monster assets and AR scanning implementation
  • MVP and app launch

Project Solution

Empat conducted ~two months of discovery with interviews, produced designs, wireframes and prototypes, tested concepts with children, iterated on designs, and then developed native iOS (Swift) and Android (Kotlin) applications plus a CRM for project management. The vendor created 3D monster assets for AR experiences and deployed services on AWS. Project management used biweekly sprint planning with communication through Telegram and email; design approvals used Sketch and Zeplin.

Project Outcome

  • Increased the number of repeat visits to the clinic as children returned to collect new monsters.
  • More than 5,000 monster cards were scanned in two months.
  • Achieved a market rating of 4.9.
  • Project was released on time following planned sprints and processes.

Platforms

  • MobileMobile

Tech Stack

  • iOSiOS
  • AndroidAndroid
  • SwiftSwift
  • KotlinKotlin
  • Amazon Web Services (AWS)Amazon Web Services (AWS)

Client Endorsement

Overall Review Rating

5star5 out of 5 stars

Timeliness

Cost Rating

Willing to Refer

Quality of Deliverables

Empat increased the client's visits with returning users among their target audience. More than 5,000 of the game's monsters were scanned in two months and the app ultimately achieved a market rating of 4.9. They were also reliable and willing to perform their task efficiently.

Natalia Ponomareva

CEO & Co-Founder

Note: This endorsement is based on publicly available client feedback from external review sources.

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